Release Date
23 July 2010
System Requirements
Recommended System Requirements
- quad-core processor
- Linux 64-bit operating system (Fedora 12 or Red Hat Enterprise Linux 5.4)
- 250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project)
- 4GB RAM
- display with 1680 x 1050 pixel resolution
- an NVIDIA graphics card with at least 1GB of RAM and OpenGL 3.0 support (see Recommended Graphics Cards below).
Recommended Graphics Cards
- NVIDIA Quadro FX 1800/PCI/SSE2
- NVIDIA Quadro FX 3800/PCI/SSE2
- NVIDIA Quadro FX 3800M/PCI/SSE2
- NVIDIA Quadro FX 4800/PCI/SSE2
- NVIDIA Quadro FX 5800/PCI/SSE2
Please download and install the latest graphics driver for your card from the NVIDIA website.
New Features
There are no new features in this release.
Feature Enhancements
-
BUG ID 12521 - The lighting control sphere in the Lights palette now has a reset button.
Bug Fixes
- BUG ID 12539 - Stopped screen update when processing. This should make processing a bit faster.
- BUG ID 12619 - If you had multiple objects in your project, creating a channel for all objects added duplicate channels and caused problems in the Channels palette.
- BUG ID 12654 - Selecting Filters > Blur > Blur and setting Blur Radius to 0 caused the current channel to become transparent.
- BUG ID 12665 - Mari crashed if it tried to autosave when you used the Towbrush tool in the Heal Selection mode and dragged a selection around.
- BUG ID 12684 - The MARI_CACHE environment variable didn't create a cache location when one didn't exist.
- BUG ID 12716 - Creating a new channel caused a crash if the channel had been created before but not saved.
Known Issues and Workarounds
- Mari sometimes doesn't paint on first launch. This is because the Ambient Occlusion mask can be stuck on by default even when it is not available. To solve this, close Mari, delete the config file found in: ~/.config/TheFoundry/Mari.conf, and relaunch Mari.
- BUG ID 10825 - The file browser doesn't always recall directories.
- BUG ID 10991 - The heads-up display (HUD) elements remain in UV View when switched off.
- BUG ID 11539 - Color Manager: Using Blur with other filters causes artifacts/corruption in the canvas. For this reason, we don't recommend using Blur together with other filters at this time.
- BUG ID 11874 - Mari doesn't recognize 3-digit padded OBJ sequences as animation.
- BUG ID 11902 - In the Projection palette, under Channel Mask > Mask Channel, there is currently no way to distinguish between the same channel in different objects.
- BUG ID 12023 - When changing the view, graphical glitches may appear in the canvas. To fix this, you can try increasing Gather Scale in the Mari preferences. This increases the buffer size Mari uses when gathering information on which image tiles are required for rendering the scene. A larger value may get rid of the glitches but also reduces painting and navigation speed.
- BUG ID 12102 - Current brush settings do not get saved as part of the project. Instead, Mari reverts to the default settings when you close and relaunch it.
- BUG ID 12181 - The mouse gestures for Hide Selected and Hide Unselected are no longer working.
- BUG ID 12244 - Selecting Channels > Import and Selected Only only works with sequences and not individual, named files.
- BUG ID 12480 - There are issues with some show/hide channel operations.
- BUG ID 12567 - Enabling Sync to VBlank in NVIDIA settings drastically hits Mari performance. If you experience very slow interaction, even with low-polygon models and a recommended graphics card, go to NVIDIA X Server Settings > X Screen 0 > OpenGL Settings and turn off Sync to VBlank. Then, restart Mari.
- BUG ID 12704 - The lighting control sphere changes position when it shouldn't, and doesn't reset when you click the reset button. The workaround for the latter issue is to click another light and then go back to the one you reset.
- BUG ID 12738 - Opening a web browser and minimizing it prevents Mari redraw. This can happen when selecting the Release Notes page from the Help menu, for example. You can fix this by maximizing the browser and closing it.
- BUG ID 12764 - Global Gamma on the Painting tab of the Mari Preferences doesn't work. The workaround is to use the Gamma controls in the Color Manager palette instead.
- BUG ID 12766 - The Current Color Profile setting in the Color Manager palette doesn't get saved with the project.