Today games are much more than arcade style entertainment quick fixes. As technology has advanced, narrative and story have taken center stage and games companies are creating more and more visually stunning output.
The Foundry’s software portfolio is used extensively by clients to create awe-inspiring in game cinematics for numerous chart-topping releases. These cut scenes add a stylised film look to games and help immerse players with an additional layer of storytelling.
Game developers use MODO for level creation, character and prop modelling and texture asset creation. MODO is often used as the primary 3D content creation tool by game development teams, or in conjunction with other 3D tools as part of a pipeline. Recent updates to MARI also provide games clients with the functionality they need to exactly replicate the look of assets in their games engine.
“Today it’s not a revelation to say that production times are getting tighter. This is especially true when you start to work in the world of game cinematics production. Without NUKE’s powerful tools and capabilities I cannot imagine that we could have been as successful as we have been with our first in-game cinematic movie on UBISOFT's Might & Magic: Heroes VI.
Having the ability to speed up repetitive tasks using gizmos was a huge benefit. One example of this was setting up a tool that rendered AOVs at the press of a button. As part of this we set up automatic elements tracking which made it possible for the artists to get notifications in NUKE if there was a subsequent render element (AOV). This enabled us to devote more time to being really creative and letting artists do their work. The ability to fix the render glitches by applying the relight tool was also a crucial benefit of using NUKE. It meant we never had to worry about render capacity overflow.”
“Integrating MARI at LucasArts for Star Wars 1313 helped us work a lot more efficiently and contributed to making the game visually stunning. MARI allows us to create more realistic assets using techniques similar to those we use at ILM for our movies. It’s also been a real benefit that the texture artists are able to preview assets in real-time so they can interact with them and see exactly how they are going to look in-game.”
“Characters have a tendency to evolve over the life of a project. MODO is made for these shifts. Everything you need is in one space, so you can mold working game assets when you know what you want, and then quickly visualize new ideas if you change your mind. I doubt it would have been as easy if I was using another 3D program.”
NUKEX also eases the process of working in stereo with a multi-view pipeline at its core.
MARI is a 3D Digital Paint package designed from the ground up to meet the requirements of the most demanding film productions. Originally created to handle the exceedingly ambitious look development and texture requirements on Avatar, MARI will revolutionise your workflow and free up your artists.
MODO by Luxology is a cutting-edge and artist friendly 3D software package that combines modeling, painting, animation and rendering in a single integrated powerful package. The new generation in 3D software, MODO is a true end-to-end solution that offers a fresh, flexible and modular approach.
MODO is both easy to learn and intuitive to use, and lets artists concentrate on the creative process and get high quality results fast.