Tinderbox 1 - Plug-Ins

There are 18 plug-ins in Tinderbox 1.

T_Blur

T_Blur is a time constant sub-pixel gaussian blur. It is very fast at large and small blurs and being sub-pixel can be smoothly animated over time. It can operate on the whole image, individual colour components or the luminance. It can also be used to sharpen the image.

T_DirBlur

T_DirBlur smears pixels in a particular direction. Tracking information can be used to automatically set the amount and direction of blur to simulate motion on fast moving objects.

T_Diffuse

T_Diffuse scatters pixels in an image.

T_Etch

T_Etch simulates a hand drawn picture using charcoals. Lines are drawn along edges and cross hatching is used to fill in regions. See also Tinderbox 4 T_LineDrawing.

T_Starburst

T_Starburst is a simulated lens filter that adds sparkles to highlights. Includes parameters to change number of rays, rotation and luma clip levels.

T_Beam

T_Beam draws a spotlight in 3D space. The position of the light source can be animated and the beam can be rotated in all directions. The beam can either be composited with the source image or used to generate a new image.

T_Sky

T_Sky generates realistic evolving skies. There are controls for the 3D camera position, clouds, sun, haze, fog, atmosphere and sun flares with numerous presets to get you started.

T_Degrain

This plug-in is used to remove grain from an image. The aim is to remove as much grain as possible whilst doing as little damage as possible. It uses spatial filtering, borrowed from our Furnace image processing technology, to average pixels within the same frame. This can lead to a blurring of the image and so, to keep this to a minimum, a wavelet based technique is used that decomposes the image into a number of different frequencies and scales before attempting to remove the grain.

 

T_Deflicker

Borrowing image processing technology from Furnace, T_Deflicker is designed to reduce spatially variable flicker from a sequence. Most current flicker reduction tools are global, that is they try to reduce the same amount of flicker from the whole image. If only parts of an image are flickering this technique will fail as it will reduce the flicker from one part but introduce it in another. The challenge in automatically correcting for spatial variable flicker is differentiating between flicker and motion.


T_HeatHaze

T_HeatHaze simulates the layered rippling distortion that is characteristic of viewing images through hot air.

 

T_Droplet

T_Droplet is a single droplet ripple effect with amplitude, wavelength, phase, speed and other controls.


T_Caustic

Simulates the patterns created when light rays are reflected or refracted by a curved surface. Caustics can often be seen at the bottom of a swimming pool in bright sunlight or on objects viewed underwater.

T_Grad

Creates colour gradients. Gradients are often used as mattes to control other effects.

T_Pattern

Generates various patterns to wipe between the source image and the underlying layer.

T_Rays

Creates a backlit ray effect. The rays are sourced from selected areas of the image's luminance, or a matte. The colour of the rays can come from the source image or a fixed colour. It's fast too. Very fast.

T_Tile

Translates, rotates, scales and shears the source image. The edge controls can then be used to repeat the pattern to form regular tiles.

T_Distorto

T_Distorto deforms one clip using the luminance of another. This is a gem of a plug-in that is extensively used in post-production to fake and control the distortions seen in reflected objects.

T_Lens

T_Lens is a distorting plug-in that creates a fish-eye lens effect. The bulge can be applied into or out of the image.





Search
Currency: $USD change

Product info

Overview
Plug-ins
Release notes
Downloads
Add to cart

Support & training

User Guide (PDF, 2.62 MB)

Press

Testimonials
Awards