Download the assets featured in the 101 tutorial videos:
In this video, Jack walks through what the series of videos will cover, introducing the plug-in and showing how to install and license up the build.
This video walks through pulling your first camera track, and the steps involved. For those of you with the build already up and running, start here!
In this video Jack covers the point cloud feature preview, and the tasks this can be used to assist in, including setting ground planes, and creating solids and nulls based on features in the scene.
In this video Jack covers some workflow tips for improving the quality of your tracking and solving, including how to eyeball your result to judge your solve, and how to delete and matte out points.
In this video Jack covers some further workflow tips for improving the quality of your tracking and solving, including using the stats readouts to judge numerically bad frames, using the track finders to pick out bad points, and using the refine workflow to remove significant numbers of bad tracks.
This video takes what has been covered so far and applies it to a different example, extending the matting seen already by generating the matte using other After Effects plug-ins.
This video takes what has been covered so far and applies it to another example, in this case looking specifically at fixing up a bad track phase, and setting focal lengths manually.
In this video Jack takes a look at some of the techniques used for dealing with shots with lens distortion.
In this video Jack takes a look at a specific class of shots, namely nodal pans, and the tools inside CAMERATRACKER for helping deal with them.
In this closing video Jack covers some of the uses for the techniques seen so far, specifically looking at techniques for inserting text and design elements, using in conjunction with comp camera effects, and exporting the resultant data to other packages.
Download the assets featured in the 201 tutorial videos:
In this first part of a two part tutorial, The Foundry's Stephen Wong uses CAMERATRACKER to track a handheld moving camera sequence and insert animated graffiti elements onto the wall and floor.
Download CameraTracker_201_Class_01.zip, or watch now:
Following on from class 01, Stephen Wong builds on the track, to integrate Red Giant Software's Trapcode Particular with CAMERATRACKER to add light sweeps to the scene.
Download CameraTracker_201_Class_02.zip, or watch now:
In this first part of a two part tutorial, The Foundry's Stephen Wong demonstrates the use of CAMERATRACKER in conjunction with projection mapping in After Effects to rig-remove some dolly tracks from the scene.
Download CameraTracker_201_Class_03.zip, or watch now:
Stephen Wong builds on the track from class 03, integrating Digieffect's Camera Mapper plug-in with CAMERATRACKER to easily achieve projection mapping for rig removal.
Download CameraTracker_201_Class_04.zip, or watch now:
Joren Kandel, a motion designer based in Minneapolis, has added a tutorial to The Pixel Lab. In his own words:
"In this supersized tutorial series, I'm going to go over the workflow to complete a 3D track using the new Foundry Camera Tracker in After Effects. In this first part we will go over the After Effects side of things. In the next tutorial we will head over into Cinema 4D where we will add 3D objects using the 3D track data! This is an amazing workflow, made possible by the Foundry Camera Tracker and the new Maxon Cinema4D Export plugin for After Effects."
Watch the tutorial: