KEYLIGHT for Shake | Release Notes

Release notes for versions of Keylight for Shake prior to 2.2v1 can be found in the Keylight for Shake User Guide.

If you can't find what you're looking for, email support@thefoundry.co.uk.



Keylight 2.2v2

This is a maintenance release of Keylight for Shake to support Shake 4.10 and Intel Macs.

Release Date

23 June 2006

Requirements

  1. Shake 3.50/4.00/4.10 on Mac OS X (Intel and PPC) and Linux(RH9 and Fedora Core 4).
  2. Foundry FLEXlm Tools (FFT) (4.0v1 or later) for floating license support.

New Features

There are no new features other than support for Shake 4.1.

Improvements

There are no improvements.

Fixed Bugs

There are no fixed bugs.

Known Bugs & Workarounds

  1. DOD - BUG ID 257 - the softness parameter in screenProcessing pulls in black pixels from outside the frame. As a workaround increase the DOD of the plate before feeding it into Keylight.
  2. DOD - BUG ID 256 - if you attached a quickshape into the third or fourth input then insert an invert node between the quickshape and Keylight, Keylight will use the image size, leading to an incorrect result. There is an easy workaround. Just insert a setDOD after the invert node and set this to the image size.

Keylight 2.2v1

This is a new release of Keylight with FLEXlm licensing built-in.

Release Date

20 January 2006

Requirements

  1. Shake 3.50 and 4.00 on Mac OS X (10.3.9+) and Linux.
  2. Foundry FLEXlm Tools (FFT) (4.0v1 or later) for floating license support.

New Features

There are no new features.

Improvements

FLEXlm - the plug-ins are licensed with FLEXlm.

Fixed Bugs

  1. Various floating license bugs affecting sites running very large numbers of licenses have been fixed with the introduction of FLEXlm licensing.
  2. Fixed handling of BWA (2 channel) images. Previously only the luminance (BW) channel was only applied to the green channel, leaving the red and blue empty. In addition fixed a buffer allocation issue, where certain combinations of Foundry nodes could cause a crash. In particular putting a ColourWheel into a LuminanceKey into some Tinder nodes would cause a crash. This has been fixed.

Known Bugs & Workarounds

  1. DOD - BUG ID 257 - the softness parameter in screenProcessing pulls in black pixels from outside the frame. As a workaround increase the DOD of the plate before feeding it into Keylight.
  2. DOD - BUG ID 256 - if you attached a quickshape into the third or fourth input then insert an invert node between the quickshape and Keylight, Keylight will use the image size, leading to an incorrect result. There is an easy workaround. Just insert a setDOD after the invert node and set this to the image size.