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Image by Paul Mccrorey

The MODO for SOLIDWORKS kit is for SOLIDWORKS design and engineering professionals who want to use MODO’s powerful animation and rendering tools to present or communicate their design. With the kit, it’s easy to selectively import parts, bodies and assemblies and create new layers to apply materials to specific elements of your design, while built-in Photoview 360 compatibility lets you retain the original appearances and decals.

The highly efficient import process uses MODO data structures and instanced data to conserve memory and make editing of duplicate parts easier. Inside MODO, you’ll find familiar SOLIDWORKS-style layout and navigation controls, along with an intuitive drag-and-drop interface for changing materials and selecting lighting environments.

Key features:

Enhanced SOLIDWORKS import - The MODO for SOLIDWORKS kit extends the native SOLIDWORKS importer, providing additional import options for bringing parts, bodies and assemblies into MODO from .sldprt and .sldasm files. Benefits include reduced memory usage for large files and the ability to use instances for ease of editing and better performance.

PhotoView 360 compatibility - Read in material edits from your files saved in PhotoView 360 (2010); your model opens in MODO with the same appearance and decal information as shown in SOLIDWORKS. Work with familiar PhotoView 360 component selection modes and render quality presets.

Familiar navigation for SOLIDWORKS users - With user interface and navigation similar to SOLIDWORKS and PhotoView 360 you can enjoy a comfortable and consistent set of controls to work with as you take advantage of the advanced capabilities of MODO.

Efficient tools for selecting and reorganizing imported models - Easily reorganize your model data to apply materials; you can select all polygons tagged with the same face, part, body or appearance and put them in a separate layer or make them into a new mesh.

Drag-and-drop material and environment application - choose from the included libraries of materials and studio lighting environment presets and apply them with a simple drag-and-drop action.

Easy conversion between geometry types - Convert bodies and part to meshes or static meshes for further editing, animation or even dynamic simulation within MODO.

Systems Requirements

  • MODO 501 or later, Windows 32-bit and Windows 64-bit only.
  • Loads .sldprt and .sldasm files from SOLIDWORKS 2009 to SOLIDWORKS 2015.
  • SOLIDWORKS 2013, 2014 and 2015 are only supported in MODO 801 (SP5 or later for 2015) and MODO 901.
  • You do not need to have SOLIDWORKS available on your system or network to use the MODO for SOLIDWORKS kit.

What's included?

Studio lighting environments - The MODO for SOLIDWORKS kit includes the Studio Environments Set 1 kit at no extra charge, so you can quickly light your models. This set of 51 HDRI spherical images complete with ground planes lets you easily achieve professional-quality studio lighting for product shots and engineering visualizations.

Training videos - Get up to speed fast, with training videos prepared by experts in both SOLIDWORKS and MODO to guide you in the use of kit, including the SOLIDWORKS-specific user interface, CAD tools, workflow and rendering creation.

“The MODO for SOLIDWORKS kit is an outstanding addition to my workflow. I use the importer every day in my work and it has totally streamlined the import process. With the MODO for SOLIDWORKS kit, the models imported into MODO are logically arranged and maintain the same part, body, assembly structure, material assignments and decals that were created in SOLIDWORKS. All of this will help those new to MODO to quickly get up to speed and easily leverage MODO’s amazing rendering and animation tools.”
Paul McCrorey, Owner of McCrorey Digital, LLC

MODO for SOLIDWORKS Kit training videos include:

MODO for SOLIDWORKS kit overview

Topics covered

  • Product overview
  • Download instructions
  • User Interface overview
  • Where to get help
SOLIDWORKS kit user interface

Topics covered

  • SOLIDWORKS layout
  • Render tab
  • Scene Setup tab
  • Tool palette
  • Import options
  • Navigation tools
  • Selection tools
Prepping the SOLIDWORKS model

Topics covered

  • Applying appearances
  • Applying decals
  • Image quality settings
Importing the SOLIDWORKS data

Topics covered

  • Explore import options
  • Explain mesh types and optimal usage
  • Explain item list
  • Explain Shader Tree
Brief introduction to MODO

Topics covered

  • MODO default layout overview
  • Where to get help
  • Replicators
  • Texture basics
  • UV mapping
  • Fur material
  • Displacement
  • Animation
  • Morph mapping
  • Sculpting
Render specific workspace

Topics covered

  • Explore Shader Tree
  • Explore presets
  • Apply and edit material and environment presets
  • Explore navigation tools
Scene setup specific workspace

Topics covered

  • Explore item list
  • Explore assets (mesh, light, camera)
  • Explore selection tools
  • Explore transform tools

Topics covered

  • Selecting cameras
  • Explore render settings
  • Render presets
  • Processing a render and saving to file
Basic animation

Topics covered

  • Turntable
  • Camera
Trouble shooting SOLIDWORKS file issues

Topics covered

  • Handling surface normals
  • Hidden geometry
  • Model reorientation
  • Importing SOLIDWORKS files prior to “ SOLIDWORKS 2009-2011” version
  • Mesh selection issues
  • UI conventions
  • Render preview control
  • Transform tools use