MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality advertising images. Created with artistic workflows in mind, MODO 801 puts the fun back into digital content creation and design. With the freedom to explore, you can focus on creative efforts that let you produce higher quality output in less time.
Create, edit and visualize complex shaders and materials with ease, with a new nodal shading view that offers an intuitive and familiar working environment. Shader Input nodes let you create unique, sophisticated effects by sampling information from various scene-based parameters — such as illumination — and using it to drive texture values.
Model more precisely and efficiently, with a reinvented snapping toolset that features new presets, enhanced options and intelligent controls. You can create complex sets of snapping conditions in an almost unlimited number of combinations that automatically react to the context in which you are working.
Inspire your inner animator with new keyframing features that implement traditional techniques in innovative ways, including Time Markers, Onion Skinning, Spacing Charts and In-between tools. In addition, the easy-to-use retargeting toolset lets you save time by importing standard motion capture formats or transferring existing MODO character animations.
Rigging and deformers
Rig and animate complex, high-resolution characters more easily, with new Wrap, Lattice and Bezier deformers that provide high-level control. In addition, new Channel Handles let you modify values more intuitively by dragging directly on controls in the 3D viewport, while enhancements to the schematic view make it easier to understand, setup and manipulate complex rigs.
Collaborate across teams, manage scene complexity and reuse assets more efficiently with significantly enhanced referencing workflows that just simply work. Scenes can be segmented for simultaneous editing in parallel, while flexible, per-reference override settings let you control what changes can be made from the master scene.
New COLLECTIVES workflows
Enjoy more advanced relighting workflows for your MODO renders in NUKE, with new render diffuse outputs that correctly preserve energy conservation. In addition, you can now work with UDIM textures in both MODO and MARI, freeing you from the 0-1 texture space constraint. MODO 801 also supports the industry-standard OpenColorIO library, ensuring color consistency across all COLLECTIVES applications.
Dynamics and particles
Realize your most ambitious effects ideas, with new additions and refinements to MODO’s Dynamics and Particle system. Now you can simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system with breakable constraints to create sophisticated scenarios. In addition, you can now use replicated geometry as static or dynamic rigid bodies.
Hair and fur
Easily manage and sculpt complex hairstyles and long fur setups, with new Hair Sets and improved guide workflows that dramatically improve interactivity and control. New hair guides can be generated from the base geometry or interpolated from existing guides. You can even sketch guides directly on the screen and constrain them relative to the base surface.
Painting and sculpting enhancements
Apply curved lines and details across a surface with greater control and precision, with new Auto Scale and 2D/3D curve constraint options for both painting and sculpting brushes. In addition, a new clay brush lets you lift the surface under the brush to the height of the surrounding surface—great for removing indents and valleys.
MODO 801 now has the baking tools games artists need. A new cage baking feature provides better quality when transferring normal maps from low-res to high-res meshes, while a new tangent vector type creates normal maps suitable for use in popular games engines such as Unity. What’s more, a new Baking UI Kit that ships alongside MODO 801 offers streamlined access to all of MODO’s baking tools.
Enhanced UV workflows
Get better results in less time when editing complex UV layouts or creating tiled UDIMs in MODO 801. Enjoy significantly improved performance, along with new angle-based and conformal flattening methods for both UV Unwrap and UV Relax tools. Other enhancements including Symmetrize, Merge, and Pack UDIM ensure MODO’s UV toolset remains best-in-class.
Working with a scene created by someone else can be difficult. A lot of information that can be helpful to riggers, animators, or anyone reviewing or reworking a scene—for example, object size, distance to child items, values of morphs or falloffs, and so on—is typically hidden. The GL Measures in MODO 801 give you the ability to expose relevant information in the viewport display as dimensions, meters, bars or notes.
New materials and textures
Add realism to scenes containing complex natural phenomena with new procedural material types: Thin Film, Iridescence, Poisson Cellular Noise and Screen-Space Curvature. With these, you can simulate the look of oil on water or the colorful swirls of a soap bubble’s surface, create unique rainbow effects on a surface that change according to the viewing angle, and much more.
MODO 801 brings across-the-board improvements to functionality, usability and performance in response to extensive customer feedback from a wide range of industries. From the ability to grow curves over time, to higher quality rendering, to the new Interactive Showcase featuring customer-created assets and enhanced learning tools, MODO 801 is packed with high-end features you’ll love.