In this tutorial we give you the opportunity to take a project from start to completion in MODO 601. In the process you'll get a flavor for the options available to you, and we'll explore many of the new features in our latest release, including numerous re-topology tools as well as rigging and hard and soft body simulation features.
This project involves sculpting, modeling, painting, rigging and animating a rockfish. Rockfish is a common term used to describe a number of fish species that have a venom gland, but from a creative perspective the most interesting thing about them is their colorful markings, which will make them a joy to paint and render.
The most important thing about this project is the rockfish's ability to demonstrate how MODO's toolset and UI allow for an almost seamless progression through the project, allowing you to jump from one task to another with ease. It's an encapsulation of the MODO experience, an experience where workflow is key.