We love spaceships! You could argue that CGI was invented to make spaceships, but whether you believe this or not there’s no denying that CG spacecraft have been the stars in many iconic productions, from battle sequences in Babylon5 to opening shots of Star Wars episode 3 and more recently Avatar. For many CG artists, these epic scenes really get the blood racing. In this MODO modeling tutorial, Andy Brown pays tribute to the CG spaceship and has some fun while creating a very special vehicle.
For this tutorial, we commissioned concept designer James Robbins to create an original spaceship design for the project, including eight orthographic reference images. James has been involved for ten years with the Stargate series and was just the man for the job!
The modeling techniques used in this tutorial are not exclusive to spaceships; they can be used to create any vehicle, from a car to a plane or even a boat. What’s important is the methodology, and how to organize and be in control of modeling a large project from reference drawings. The aim of this tutorial is to teach you a specific methodology with your future hard surface modeling projects in MODO.