The four videos in this course cover virtually all of the MODO paint tools including brush tips, inks and the various nozzles; they also include techniques of using presets. Also covered are features of the MODO Shader Tree that are relevant to the texture painting workflow, such as masking between different materials, creating groups and using multiple texture layers. Extensive use of the Preview renderer and adjustment of key rendering parameters is made as various texture maps are built up for final renders. Sculpting tools in MODO are also utilized in one project to enhance surface realism. The use of Adobe Photoshop in conjunction with MODO is also shown, as is the texture baking workflow within MODO.