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Other operating systems may work with Nuke, but have not been fully tested. If you have any problems with a particular operating system, please contact firstname.lastname@example.org.
NOTE: OSX Yosemite (OSX 10.10) is unsupported at this time. We will update this page when it has been fully qualified.
NOTE: There is a bug with our FLEXlm licensing which prevents Nuke running on the new Mac Pros if Thunderbolt devices are connected to the machine. If you are running Nuke as part of the Production Collective then Nuke will be using an RLM license so you can avoid this issue by updating to Nuke 8.0v6.
To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
To take advantage of GPU accleration, you must have:
NOTE: The compute capability is a property of the GPU hardware and can't be altered by a software update.
NOTE: We recommend using the latest graphics drivers, where possible, regardless of operating system.
A note about graphics cards: To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is important to keep your graphics card drivers up-to-date. Driver updates can be obtained from the web sites of the graphics card manufacturers.
A note about using R3D Rocket graphics cards in NUKE: You will only experience greater speed using a R3D Rocket graphics card in NUKE when reading at full resolution. If you’re reading at half resolution, using NUKE without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how NUKE works internally, therefore reading with the R3D Rocket card disabled will sometimes be faster when working in lower resolutions (< 4K widths). The R3D Rocket card will always produce better results when downsampling than NUKE will.