"Right off the bat the results we're getting from OCULA 3.0 are truly amazing. This is a major step up from OCULA 2.2."
"I love the new disparity map algorithm in OCULA 3.0. We did tests using the depth map generated by OCULA to create digi-doubles of real live action in a CG snow storm to allow the FX team to blow snow particles around the people to get the correct holdout mattes in z-depth. We created geo from footage without building animated digital doubles"
"OCULA was a vital contributor to the success of Hugo. We used it on every single shot in one form or another. The new features in OCULA 3.0: a retimer, a focus matcher and vastly improved disparity generation make this a crucial piece of software for stereo compositing"
"OCULA did a fantastic job fixing stereo alignment issues on some really challenging shots."
"NUKE is a fantastic tool and crucial to our workflow at The Mill. It has a stellar set of features and in conjunction with OCULA, made working on our recent stereoscopic projects vastly more efficient, allowing us to focus on making the visuals shine, and making our clients happy."
"We worked closely with The Foundry to optimise the performance of OCULA for 'TRON: LEGACY' and its addition to the already robust 3D capabilities of NUKE leaves no doubt that The Foundry's tools are the industry's best compositing solution. OCULA's ColourMatcher proved to be a tremendous asset to our team, even though it had never been used to this extent on a stereo 3D film."
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"The OCULA plug-ins for NUKE became an impressive and invaluable toolset for us on AVATAR. I wouldn't want to dive into another stereo show without them in the arsenal."
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