Milan Bulat
May 20, 2016
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When Milan Bulat was working in the game development industry, he constantly found himself frustrated by the difficulties both artists and developers encountered in creating artifact-free game-ready assets, and transferring them between content creation packages and finally to the engine. Joining The Foundry’s MODO team two years ago, Milan finally got the chance to iron out those workflow glitches. The results of his endeavours can be seen in MODO 10.0.

Daniele Bernabei
May 9, 2016
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Research Engineer Daniele Bernabei decided to find out for himself the challenges of creating a cinematic-quality VR production by helping out with the post-production phase of a project. Along the way he learned a whole lot about the entire process, from directing, to acting, to shooting, and finally to putting it all together.

Becks O’Byrne
April 25, 2016
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The Foundry is just back from their annual trip to Las Vegas for NAB Show, where they kicked things off with a packed-to-capacity VR event—including a very exciting product announcement—and followed up by sending roving reporter Brad Peebler onto the show floor to film the hottest attractions. Read on to get the full story.

Jill Ramsay
March 21, 2016
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What’s it like to leap the fence from software consumer to software maker? James O’Hare (a.k.a. Farfarer) tells us why he left behind the world of making games and joined the world of making software to make games (among other things), and why he chose The Foundry as his new home.

Assa Ashuach: guest blogger
March 7, 2016
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Design consultant and researcher Assa Ashuach is unlocking new ways of designing by exploring how automation can free us from certain elements that can be done in a better, faster way. Automation, he contends, is also a form of magic; we look at an automated process and we get a sense of pleasure, a sense of achievement.

Steve Wright: guest blogger
February 22, 2016
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It’s one thing creating 3D stereoscopic experiences from scratch in the current millennium, but how do you go about adding an extra dimension to centuries-old masterpieces? Check the cereal package for some anaglyph glasses and read on to find out from industry veteran Steve Wright (still a great read without the glasses!).

Simon Pickles
February 18, 2016
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Struggling with figuring out how to allocate resources in a world of shifting requirements? Always got too much capacity or not enough? Wouldn’t it be nice if you could just open up the pipe when you needed more, shut off the flow when you needed less—just like water? Simon Pickles thinks so.

Becks O’Byrne
February 11, 2016
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Find out how The Foundry got to interview an astronaut, two illustrators and a virtual pug, courtesy of our indefatigable Events Manager Becks O’Byrne.

Jack Greasley
February 4, 2016
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The MARI team is a little bit proud right now; to be recognized with an Academy Award is a pretty cool thing - MARI’s come a long way from the first proof-of-concept we built years ago.

Simon Robinson
January 22, 2016
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If you didn’t go to CES, Simon Robinson will tell you what you need to know.