7 Results for Category: Guest_blogs

From teaching compositing at Seneca College in Toronto to crafting in-depth NUKE tutorials online, Joe Raasch has a passion for helping VFX artists level-up their skills. Over the years, his students have gone on to work on numerous blockbuster films, including Life of Pi, The Avengers, Transformers: Dark Side of the Moon, The Dark Knight Returns, X-Men: Days of Future Past and more. We spoke with Joe about his approach to teaching NUKE, how students can get the most fro…

Having been with MODO from its very beginnings, Tor Frick knows how to get the best out of it. That’s why he’s used it on over 20 games, including in his role as art director on the critically acclaimed franchise reboot Wolfenstein: The New Order. We talked to Tor about what makes MODO his go-to toolset, and heard his words of wisdom for people who’d like to follow his footsteps into the industry.

With nearly 30 years’ experience as a miniature maker and conceptual set designer in the film industry, Scott Schneider knows a thing or two about what to expect when the jobs get handed out. Think you’re going to be working on Batman’s new car? More likely a common-or-garden building, or even a toilet. But as MODO aficionado Scott tells us, it doesn’t matter. It’s all about the design process.

Victor Perez has won the respect of numerous technical directors, effects supervisors and film compositors around London. His NUKE skills, solid photographic knowledge, and an eye for balance, color, structure and detail make him a highly sought-after compositing artist. Many, however, are unaware of how Victor came to be working full-time in the industry. It’s an inspirational story—one that should even impress George Lucas.

Design consultant and researcher Assa Ashuach is unlocking new ways of designing by exploring how automation can free us from certain elements that can be done in a better, faster way. Automation, he contends, is also a form of magic; we look at an automated process and we get a sense of pleasure, a sense of achievement.

It’s one thing creating 3D stereoscopic experiences from scratch in the current millennium, but how do you go about adding an extra dimension to centuries-old masterpieces? Check the cereal package for some anaglyph glasses and read on to find out from industry veteran Steve Wright (still a great read without the glasses!).

When The Foundry asked Andre McGrail to create a sting for their showreel, he knew it was going to be a fun project.