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The Foundry Session: Anatomy of a Blockbuster


Image Engine became part of the illustrious Jurassic Park saga in the latest instalment of Jurassic World, creating a variety of stunning visual effects that helped bring the prehistoric back to life. From the film's ferocious raptor pack of Blue, Echo, Delta and Charlie to the creation of the stampeding gallimimus and a full CG forest, the creative team at Image Engine truly spared no expense.

Compositing Supervisor Joao Sita will be joining us to discuss and show how Image Engine used NUKE and created heart-thumping visual effects that brought the park back to life.

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Q&A Session


Guest speaker

Joao Sita

Joao Sita, compositing supervisor, Image Engine

Originally from Brazil, Joao began his career in the late 90s as a generalist in a small studio in Brazil, doing everything from setting up lighting rigs, exchanging lenses during shootings, to editing and compositing. Since joining Image Engine, he has lent his skills to Lone Survivor, Chappie, San Andreas and Jurassic World.


Compéres

Juan Salazar, The Foundry.

Liam Grant, The Foundry.