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Learn MODO with innovative projects

Learning MODO with the included on-line documentation is really just a starting point. We have brought together a diverse collection of learning materials in video form that MODO users can work with individually or in a classroom setting. These videos are step-by-step screen capture movies of carefully designed projects to help you learn to use MODO for a specific industry or for specific result. Relevant content is included. It’s like having a MODO instructor helping you achieve the results you want.


Making Game Assets with MODO

With the release of the MODO 10 series, MODO now supports an end-to-end solution for game asset creation. In this training series, we cover the entire process, starting with the retopology of a high-resolution game-style character, followed by UV mapping, texture baking and preparation of PBR materials using the Advanced Viewport. Finally, the completed asset is exported to both Unreal 4 and Unity game engines. If you make assets for games, VR or web delivery, you’ll want to check it out.


Introduction to MODO Particles

In this tutorial ‘Introduction to MODO Particles’, Steve Hill—independent author of many acclaimed particle system training videos—takes you through three practical animation projects using the MODO particle system. The emphasis of the training is on integrating particle systems into real-world examples. He takes each project from conception to realisation with as much emphasis on the “why” as the “how”.

The Product Pitch - MODO Training for CPG

This video tutorial will introduce you to the workflow for creating a product package and a mock advertisement, utilizing a wide variety of MODOs tools. The workflow-centric training uses modeling, sculpting, shading, rendering, dynamics, particles and replicators to build the completed product pitch aimed toward the fast moving consumer packaged goods (CPG) market segment.


MeshFusion for 3D Printing Course

This video tutorial will introduce you to using MeshFusion and the process to prepare results for 3D printing. 12 videos have been produced to take you through the entire process, step by step, to model and 3D print a windup toy robot, covering everything from gathering reference, setting up the backdrop images, modeling with all quads, *and* converting the fused geometry into a ready for 3D print file. Also explained are strategies for getting the best results from your 3D print, regardless of output type.


Character Rigging Course

This advanced tutorial guides you through the process of rigging bipedal characters and analyzing the mesh to gain a better understanding of its rigging requirements. You’ll also learn how to design a layered rig capable of performing a variety of tasks, and how to keep rigs modular by saving out Assemblies that allow for better reusability. This training includes in-depth discussion on the use of Forward Kinematics setups, as well as Inverse Kinematics, how to blend rigs, create procedural setups, make pseudo-muscle rigs, generate facial setups, and rigging props.. Once completed, you will have an advanced, fully rigged, animation-ready character.

Image by Rich Hurrey

Rigging Master Course Update

The update to the Rigging Master Course has finally arrived and has more than doubled in size and awesomeness. It offers a comprehensive, on-demand educational system for users of all levels interested in learning production-level rigging. Presented by Rich Hurrey, this course teaches basic to advanced concepts, using easy to understand video examples. Rich’s casual, one-on-one teaching approach, is well-paced and comfortable to follow.

Image by Warner McGee

Creating a Character

This tutorial by Warner McGee takes you through the process of creating a character in MODO. The first part (Part I) of this tutorial covers modeling the character, where you will bring your drawing into MODO and then model the character from head to toe using MODO’s powerful and easy-to-use modeling tools. The second part (Part II) covers UV’ing, texturing, lighting, posing and rendering the character, finished up with a few final touch-ups using Adobe Photoshop®.

Image by Javis Jones

Modeling a Product Package

This training from Javis Jones covers basic package modeling using anything but basic techniques, offering a great introduction to MODO's powerful workflow for Product Visualization. Javis covers his unique curve-based approach building the initial spline cage and patching the result to produce the base shape. 


Modeling Hard Subdivision Surfaces

Learn how to model hard surface models with multiple, interlocking parts. We start by exploring efficient ways of creating initial stand-in geometry, which will not only be an invaluable tool for testing the design of the object, but will also act as a starting point for the final model and other people in the production pipeline. We then explore the decision-making processes involved in tool section and workflow as we construct part of a “mech” using Subdivision surfaces. We then use basic animation rigging in MODO to make sure the model has adequate clearances for someone else to animate.


Ocean Trawler

This intermediate-level project-based tutorial is great for users interested in an introduction to using animated deformers, and a more advanced run-through of particle setups. In this tutorial you will learn how to create an animated procedural ocean, and then how to animate the ocean trawler boat (included asset) to automatically react to the procedural ocean swells.

Image by Richard Yot

Rendering in MODO: Interiors

The interior rendering tutorial takes a closer look at MODO's render engine. This tutorial will serve as a useful general foundation for rendering in MODO and help specialists who deal with architectural interiors.

Image by Richard Yot

Rendering in MODO: Studio Shots

Rendering in MODO: Studio Shots is the second in a series of courses looking in detail at the high performance rendering capabilities found in MODO 601.


Image courtesy of Richard Yot

Rendering in MODO: Animation

Rendering in MODO: Animations is the third in a series of courses looking in detail at the high performance rendering capabilities found in MODO 801. This third tutorial builds on the foundations laid out in the first and second tutorials, Rendering in MODO: Interiors and Rendering in MODO: Studio Shots.


Rockfish Project

In this tutorial we give you the opportunity to take a project from start to completion in MODO 601. In the process you'll get a flavor for the options available to you, and we'll explore many of the new features in our latest release, including numerous re-topology tools as well as rigging and hard and soft body simulation features.


Spaceship Modeling

We love spaceships! You could argue that CGI was invented to make spaceships, but whether you believe this or not there’s no denying that CG spacecraft have been the stars in many iconic productions, from battle sequences in Babylon5 to opening shots of Star Wars Episode 3 and more recently Avatar. For many CG artists, these epic scenes really get the blood racing. In this MODO modeling tutorial, Andy Brown pays tribute to the CG spaceship and has some fun while creating a very special vehicle.


Texturing a Product Package 

Building on the foundation of his first tutorial, “Modeling a Product Package”, Javis Jones demonstrates his unique approach to surfacing, texturing and rendering a convincing product shot.

In this tutorial, Javis walks you through the process of applying and layering images in the Shader Tree, using Shader Tree Instances, working with Shaders, increasing realism with the Thin Film shader, and working with and layering Procedural textures.

Image by Richard Yot

Texture Painting

The Texture Painting tutorial shows you how to use the painting tools in MODO 601 to create photorealistic textures in MODO from scratch. The instructor, Richard Yot, helps you master the use of MODO’s painting engine by leading you through three detailed step-by-step projects. These three projects detail techniques for creating custom hand-painted textures that give photorealistic results.

Image by Ryan Drue, ILM

Whiskey Glass

In this project-based training series you will be introduced to MODO’s toolset and workflow while helping you understand how to think creatively while working in MODO, rather than just showing you. Using the task of creating a photorealistic render of a whiskey glass you will be guided from a blank canvas complete to final pixels. Although this training is geared towards beginners, there are plenty of tips and tricks for all types of users.