Making Game Assets with MODO
With the release of the MODO 10 series, MODO now supports an end-to-end solution for game asset creation. In this training series, we cover the entire process, starting with the retopology of a high-resolution game-style character, followed by UV mapping, texture baking and preparation of PBR materials using the Advanced Viewport. Finally, the completed asset is exported to both Unreal 4 and Unity game engines. If you make assets for games, VR or web delivery, you’ll want to check it out.