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Wherever digital imagery is used - from blockbuster film production to industrial design - The Foundry strives to push the boundaries of technical innovation, turning what was impossible yesterday into today’s reality. We’re proud to have been honored with a number of awards, including a Scientific and Engineering Award® from the Academy of Motion Picture Arts and Sciences® for FURNACE.
As well as keeping our commercial products at the head of their game, our expertise finds its way into a wide range of specialized applications for a variety of customers. We adopt a flexible approach to third-party relationships, and today we license out our technology as both binary libraries and source code. Our existing intellectual property covers several core areas of research.
The Foundry owns many innovative image processing techniques that involve the analysis and treatment of a single still image or individual frames from film or video; for example, the addition or removal of grain or noise, matching colors between images, automated matting to separate out elements, and depth-of-field simulation.
Our portfolio includes several video processing techniques that require the motion of the content over time to be understood prior to the manipulation of the pixels in a film or video sequence; for example, retiming a clip to speed it up or slow it down, the addition or removal of motion blur, 2D point and region tracking to insert or replace elements, and rolling shutter removal.
We specialize in acquiring, understanding and recreating real-world information from digital sources. With our technology, 3D geometry can be created from video sequences, multiple digital still images, or Lidar or other range scanners, and the data used in a number of ways; for example, 3D camera tracking, panoramic image stitching, or 3D modeling from images to create assets.
Our advanced 3D rendering technology enables the production of photo-real imagery using CG, employing both high-quality interactive OpenGL-based rendering and final quality accelerated ray tracing.
The high-performance computing team at The Foundry develops frameworks to deploy accelerated image processing algorithms across different CPU and GPU hardware, enabling software engineers to fully exploit the capabilities of current and next-generation heterogeneous computing systems.
Research is a big part of what we do at The Foundry. With a dedicated team of superlatively smart scientists working alongside our exceptionally experienced engineering team, we have more PhDs than you can shake a stick at, and the resources to tackle the toughest technical challenges. Among our team members are acclaimed experts in the fields of image and video processing, image-based modeling and rendering, motion estimation, machine learning and vision, and 3D scene understanding. We maintain strong ties with academic institutions, and frequently collaborate on research projects with both them and with a wide spectrum of partners who run the gamut from games companies to camera manufacturers.
At The Foundry, we’re never content to rest on our laurels. We continually explore and develop emerging technologies, leading the field in finding practical new applications for pixel processing. That’s why we undertake long-term collaborative research projects into emerging technologies both within and adjacent to our current fields of expertise. These projects - funded both commercially and publicly - involve a broad range of technology vendors and academic institutions, and reach further into the future to explore potential new avenues. We’re currently looking into a number of key areas.