modo 601 wins Best Art Tool Front Line Award

modo 601 wins Game Developer Magazine's 2012 Front Line Award for Best Art Tool.

The Foundry is delighted to announce that modo 601 has been honoured with the Front Line Award for Best Art Tool, highlighting its effectiveness for use in the games industry.

The 15th annual Front Line Awards honours excellence and innovation in tools for game development. The awards recognise the companies whose state of the art tools enable faster and more efficient game creation to advance the game industry.

The latest release of the modo includes a range of rigging and animation tools that have been used on major game titles including the highly anticipated Sly Cooper: Thieves in Time PS3 game, due for release this February.

Bill Collis, CEO of The Foundry comments:

“We are all thrilled that modo 601 has been given the Front Line Award for Best Art Tool. The team at Luxology put a vast amount of work into this release, making it an ideal toolset for the games industry. The games market is hugely important to us as a company and we will be looking at ways to make our entire product portfolio more and more accessible to the industry.”

The Front Line Awards honour the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. modo was last awarded this accolade back in 2006 for the modo 201 release.

About the awards

Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2011 to August 31, 2012 were eligible for the awards.

Beta products are not eligible. Finalists were selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners were then selected by the readers of Game Developer and Gamasutra.

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