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MARI’s cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up. 

Being able to import custom ABR brushes from Photoshop means that you can keep the brushes you know and love, while at the same time benefiting from a fully customizable brush engine. Additional brush features include a 'healing' brush for seam removal and duplication of texture detail and a ‘slurp' brush for smearing and dragging texture. 

It’s possible to simulate a vast range of reflective surfaces using MARI’s advanced spherical environment mapping. All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode, while tiled textures with masking make it simple to quickly cover large areas on models. A UV-less workflow (PTEX) lets you adjust texture size on a per-face level, allowing for near-limitless detail.

MARI gives you masked filters for colour correction, noise and masked blend constant color, with the added bonus of being able to preview all filters in real-time. An advanced channel masking engine supports mask painting and surface falloff and enables masking one channel to another.



Advanced layering

The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI. Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit. A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more.



Realistic interactive preview

With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures. Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.



Geometry handling

MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.

Handling very large 3D model data sets becomes simple with MARI’s ability to scale to over 1 million polygons for a single topology or mesh. MARI can also support large textures of up to 32K x 32K pixels and thousands of textures per model across different channels, allowing for almost infinite amounts of detail.



Color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

"MARI is such an intuitive and natural tool that the artists mastered it in no time and developed their own working methods. Using MARI we were able to organise our maps seamlessly, working up the level of painted detail, creating wet masks to help drive the huge water simulations, with the added benefit of being able make adjustments on the fly. All of this could have been a real headache in Photoshop."
James Furlong, Texture and Look Development Lead, Aardman
"MARI’s perfect for me because it gives me unlimited freedom as an artist. I never have to worry about limitations. I just freely paint whatever I need and the software conforms and flows in a very intuitive manner. MARI is designed to improve workflow while allowing lightning fast results to aid with creating that image you’ve got stuck in your head."
Scott Metzger, Digital Effects Supervisor, Beautiful Creatures
"Integrating MARI at LucasArts for Star Wars 1313 has helped us to work a lot more efficiently and contributed to making the game look visually stunning. MARI allows us to create more realistic assets using techniques similar to those we use at ILM for our movies. It’s also been a real benefit that the texture artists are able to preview assets in real-time so they can interact with them and see exactly how they are going to look in-game."
Kim Libreri, Visual Effects Supervisor, Industrial Light and Magic/Lucas Arts

Painting - Image by Scott Metzger and the VFX Tour

Advanced layering - Image by Bert Heynderickx at ALBERTO EZZY cgi

Realistic interactive preview - Image by Justin Holt

Geometry handling -Image by Andrew Brown , Deke Kincaid and Ash Joseph 

Color management - Image by Scott Metzger & David Karlak for Rise