Also check out our Video Tour of the new features in MARI 1.4
Workflow
- OpenColorIO colour space toolbar
- Layered PSD import and export functionality
- Linux or Windows
- High quality turntable rendering
- Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe© Photoshop©)
- Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
- Import and export as background tasks, allowing the artist to continue painting
- Embedded web browser for quick access to community forum
- Fully featured and open playtime colour management system
- Filters with real time preview and fully featured colour correction
- Save states for textures to have multiple versions that can be reverted back to later
- Fully customisable navigation allowing remap your MARI experience to meet artist needs
Painting
- Triplanar projection for faster set up of scenes
- Versatile shader system with seven NEW shader modules
- UV-less workflow (PTEX) that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
- Fully customisable brush engine
- 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
- 'Slurp' brush for smearing and dragging texture
- Paint canvas transform, grid warp and free-form 'pin' warp
- Blur and sharpen, including on-surface, multiple UV patches simultaneously
- Advanced 'healing' brush for seam removal and duplication of texture detail
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Linked Patches enabling easily replication of texture data across patches without having to cut and paste
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New Tint and Stencil mode allowing easily lay down of decals and more, using MARI Paint Through tool
Environment
- masked filters: colour correction filter, noise filter and masked blend constant colour
- Filters with real-time preview
- Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
- Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
- Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
- Floating point, 16 bit or 8 bit channels
- All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
- Background plates for reference
- Imports multiple camera moves through which the model can be viewed
- Spherical environment mapping to simulate a shiny reflective surface
- Tiled textures with masking to quickly cover large areas on models
Models
- obj model format support
- Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
- Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
- Supports large textures up to 32K x 32K pixels
- Handles thousands of textures per model, over many channels
- Seamlessly supports hundreds of UV texture patches
- Handles animated geometry and animated textures
- Isolate, select, mask and hide geometry per patch and face
- Customisable lighting and rendering modes
- Massive geometry and texture data sets not limited by the amount of RAM
- Dynamic tessellation shader that can preview displacement maps on geometry in real-time
Developer
- C API enabling an open interface for integration, automation and customisation
- Python scripting API