MARI | Features

Also check out our Video Tour of the new features in MARI 1.4


Workflow

  • OpenColorIO colour space toolbar
  • Layered PSD import and export functionality
  • Linux or Windows
  • High quality turntable rendering
  • Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe© Photoshop©)
  • Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
  • Import and export as background tasks, allowing the artist to continue painting
  • Embedded web browser for quick access to community forum
  • Fully featured and open playtime colour management system
  • Filters with real time preview and fully featured colour correction
  • Save states for textures to have multiple versions that can be reverted back to later
  • Fully customisable navigation allowing remap your MARI experience to meet artist needs


Painting

  • Triplanar projection for faster set up of scenes
  • Versatile shader system with seven NEW shader modules
  • UV-less workflow (PTEX) that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
  • Fully customisable brush engine
  • 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
  • 'Slurp' brush for smearing and dragging texture
  • Paint canvas transform, grid warp and free-form 'pin' warp
  • Blur and sharpen, including on-surface, multiple UV patches simultaneously
  • Advanced 'healing' brush for seam removal and duplication of texture detail
  • Linked Patches enabling easily replication of texture data across patches without having to cut and paste
  • New Tint and Stencil mode allowing easily lay down of decals and more, using MARI Paint Through tool


Environment

  • masked filters: colour correction filter, noise filter and masked blend constant colour
  • Filters with real-time preview
  • Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
  • Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
  • Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
  • Floating point, 16 bit or 8 bit channels
  • All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
  • Background plates for reference
  • Imports multiple camera moves through which the model can be viewed
  • Spherical environment mapping to simulate a shiny reflective surface
  • Tiled textures with masking to quickly cover large areas on models

Models

  • obj model format support
  • Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
  • Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
  • Supports large textures up to 32K x 32K pixels
  • Handles thousands of textures per model, over many channels
  • Seamlessly supports hundreds of UV texture patches
  • Handles animated geometry and animated textures
  • Isolate, select, mask and hide geometry per patch and face
  • Customisable lighting and rendering modes
  • Massive geometry and texture data sets not limited by the amount of RAM
  • Dynamic tessellation shader that can preview displacement maps on geometry in real-time

Developer

  • C API enabling an open interface for integration, automation and customisation
  • Python scripting API