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MARI 2.6 is out now!

We're very excited to announce MARI 2.6 is now available to download, introducing powerful techniques specifically tailored to next generation games and real-time applications.

Painting in 3D has never been more fluid, natural and realistic than with MARI 2.6. Paint textures in context with a familiar layer based workflow that extends beyond the capabilities of Photoshop with a full GLSL shading system, matching VFX environment lighting and game engine shaders pixel to pixel.

Watch a MARI 2.6 demo in our webinar

Introducing MARI for game development workflows 

MARI (now also available for the Mac) is capable of handling higher resolution textures than any other 3D painting application on the market. With the increased demands for high quality, high throughput complex shading workflows that don't inhibit artist creativity – MARI is a perfect solution.

Designed from the ground up to support complex shading and look development on large numbers of assets, MARI 2.6 provides game artists a powerful painting solution for editing layered shaders and multiple resolution textures maps that match pixel-for-pixel how they will appear in-engine. Now offering a physically correct real-time shading system, matching game engine shaders or production rendering MARI can significantly reduce costly back and fourth iterations. 

New features

  • Layered shaders - Leveraging MARI's powerful layering tools to layer real-time GLSL shaders allows effects such as dirt over rust, over paint, over metal. The layered shaders feature allows for look development authoring in a manner that is synonymous with modern game engines and production rendering environments.
  • Physically based shading - Leverages an energy preserving BRDF shading technique, which when partnered with the environment lighting makes for physically plausible look development results. This allows for more pixel to pixel matching of modern game engines and renderers used in look development.
  • Texture transfer - Painting and UV map creation can now happen at the same time with the ability to paint detail with PTEX mapping while another artist finals the UV layout. Results can now be easily transferred from multiple different layouts and resolutions. 
  • Environment lighting - The environment lighting allows for the use of HDR images to light your MARI scenes and create reflections that accurately replicate what is often used for the main production rendering or game environment. Paint more efficiently with the same lighting scenario as would be used in the production rendering and reduce costly iterations going back to the final output for look dev.
  • Alembic support - The preferred means to transfer data amongst the COLLECTIVES products, this update to the Alembic importer and exporter provides additional options for working with animated caches of geometry.

Feature videos

Take a look at the features of MARI 2.6 in more detail, with feature videos for physically based shading, texture transfer, environment lighting and alembic support.

Watch a MARI 2.6 demo in our webinar