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We're very excited to announce MARI 2.6 is now available to download, introducing powerful techniques specifically tailored to next generation games and real-time applications.
Painting in 3D has never been more fluid, natural and realistic than with MARI 2.6. Paint textures in context with a familiar layer based workflow that extends beyond the capabilities of Photoshop with a full GLSL shading system, matching VFX environment lighting and game engine shaders pixel to pixel.
MARI (now also available for the Mac) is capable of handling higher resolution textures than any other 3D painting application on the market. With the increased demands for high quality, high throughput complex shading workflows that don't inhibit artist creativity – MARI is a perfect solution.
Designed from the ground up to support complex shading and look development on large numbers of assets, MARI 2.6 provides game artists a powerful painting solution for editing layered shaders and multiple resolution textures maps that match pixel-for-pixel how they will appear in-engine. Now offering a physically correct real-time shading system, matching game engine shaders or production rendering MARI can significantly reduce costly back and fourth iterations.
Take a look at the features of MARI 2.6 in more detail, with feature videos for physically based shading, texture transfer, environment lighting and alembic support.