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MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images. Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on creative efforts that maximize quality output in less time.
Fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas.
Highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities.
With a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI unmatched in any other 3D software.
Integrates seamlessly into existing pipelines
Batch processing, Python scripting, a versatile SDK, and support for Open ColorIO, OpenEXR and Alembic.
MODO makes it easy to generate something that looks real, fast. Compelling stills and animations can be simply and intuitively tweaked and checked with MODO’s instant preview to achieve the results that clients are looking for.
MODO opens up a whole new world beyond that offered by traditional 2D programs, giving artists and designers direct control over every element in the final image.
MODO comes with a very complete, innovative and artist focused modeling toolset. Iterate faster and arrive at the perfect result while saving mouse clicks.
MODO offers a comprehensive range of painting and sculpting tools, giving artists the ability to apply brush strokes on a 3D model, from sculpting 3D volumes to developing multi layered textures.
MODO's procedural deformation system is your own creative sandbox. Everything works together in MODO resulting in sophisticated and intuitive tools to manage complex scenes with ease.
Working in context gives you the whole picture. Using MODO's Preview mode gives you a "virtual camera" letting you do just this.
MODO encourages creative exploration in a fast and intuitive environment, enabling artists and designers at all technical levels to imagine, realize and create products ranging from sunglasses to submarines. It's a 3D sketchbook where your ideas can thrive.
Turn your idea on paper into a 3D object with ease. MODO's intuitive modeling environment utiizes polygons and sub divisional surfaces freeing designers to focus on creation and not construction.
Sculpting in MODO allows designers to dive in and explore ideas without worrying about the underlying structure of an object.
Texturing and UV creation is tightly integrated with MODO's modeling and rendering systems allowing artists to quickly and accurately apply textures and decals to any aspect of their design.
Compliment the powerful boolean and filleting tools of common CAD applications with the fast, and intuitive organic modeling tools found in MODO.
MODO provides highly-integrated modeling, painting, sculpting, effects, animation tools and unlimited network rendering capabilities. Developed with artists in mind, MODO is intuitive and easy to learn, making exploration and detailed creation fun.
Its flexible, modern architecture also makes it fast, whether you’re doing look development on elements in your scene, retopologizing 3D scanned models or rendering fully CG animations.
From simple vertex pushing to broad topological changes and deformations, MODO allows artists to iterate fast using macros, smart selection tools, model bashing and much more.
Achieve incredible amounts of detail in textures or sculpting. MODO offers a number of integrated brush tools, which sit alongside both the painting and polygon modelling toolsets.
MODO's rigging and animation toolset gives you your own creative sandbox. Comprehensive, fully integrated, node based, rigging and animation toolset make it easy to bring your models to life.
As well as being a final render engine, MODO's renderer also acts as an optimized progressive refinement system updating nearly instantly as you model, paint or change any item property.
Whether you’re making a single character or every asset in your game, MODO has everything you need in one application. The multi-res sculpting and modeling tools combine to create an efficient workflow for game artists.
The addition of UVing, sculpting, painting, texturing, baking, layout and animation tools, makes look development in MODO fluid and fast.
Multi application workflows are common to many game development pipelines. MODO’s ability to easily exchange data between these applications allows game artists to use the best tool for the solution.
MODO is extremely powerful as an asset creation tool. It allows you to create high quality assets without having to jump through the hurdles of using 3rd party applications.
MODO's simulation tools can be used to create complex environmental dressing ranging from piles of debris to randomly scattered waste or even deteriorating environments.
MODO’s look development tools allow for a variety of results from photo-real to cartoon style NPR renders and everything in-between. Game artists can convert these results to texture maps.