Joe Raasch: guest blogger
January 5, 2017
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From teaching compositing at Seneca College in Toronto to crafting in-depth NUKE tutorials online, Joe Raasch has a passion for helping VFX artists level-up their skills. Over the years, his students have gone on to work on numerous blockbuster films, including Life of Pi, The Avengers, Transformers: Dark Side of the Moon, The Dark Knight Returns, X-Men: Days of Future Past and more. We spoke with Joe about his approach to teaching NUKE, how students can get the most fro…

Tor Frick: guest blogger
November 10, 2016
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Having been with MODO from its very beginnings, Tor Frick knows how to get the best out of it. That’s why he’s used it on over 20 games, including in his role as art director on the critically acclaimed franchise reboot Wolfenstein: The New Order. We talked to Tor about what makes MODO his go-to toolset, and heard his words of wisdom for people who’d like to follow his footsteps into the industry.

James Darknell
November 2, 2016
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The results are in for this year’s annual Halloween contest, and once again we were stunned with the high level of work that went into each piece submitted.

Scott Schneider: guest blogger
October 25, 2016
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With nearly 30 years’ experience as a miniature maker and conceptual set designer in the film industry, Scott Schneider knows a thing or two about what to expect when the jobs get handed out. Think you’re going to be working on Batman’s new car? More likely a common-or-garden building, or even a toilet. But as MODO aficionado Scott tells us, it doesn’t matter. It’s all about the design process.

Christy Anzelmo
August 31, 2016
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What makes NUKE special? We asked our creative specialists to tell us which features—new and old—they feel really set it apart. Take a look at their top ten, and if you haven’t already, why not get to know them all? Perhaps there’s something here that could really save you time on your next project.

Jordan Thistlewood
August 25, 2016
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It’s been a standout year for KATANA so far, with exciting news from all directions. From full adoption by customers like Pixar and ILM, to the new Windows port, to a wealth of new plug-ins, KATANA is on a roll. Senior Product Manager Jordan Thistlewood is really, really excited about what it all means for The Foundry’s lighting and look development solution.

Victor Perez: guest blogger
July 22, 2016
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Victor Perez has won the respect of numerous technical directors, effects supervisors and film compositors around London. His NUKE skills, solid photographic knowledge, and an eye for balance, color, structure and detail make him a highly sought-after compositing artist. Many, however, are unaware of how Victor came to be working full-time in the industry. It’s an inspirational story—one that should even impress George Lucas.

Darrel Anderson
July 12, 2016
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Modeling in MODO has taken a major leap forward with the addition of procedural modeling capabilities in version 10.1. Darrel Anderson, the artist-creator of MeshFusion, looks at the history of this powerful MODO toolset, how going procedural has changed the game, and what the future holds for modeling.

Matt Cox
June 21, 2016
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With the brand-new procedural modeling system in MODO 10.1 just out of the door, lead developer Matt Cox explains the background behind its development, and waxes lyrical on the underlying beauty of its architecture, which—far from being bolted on—has it roots in MODO’s very beginnings.

Nicki Morris
June 9, 2016
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Ask The Foundry’s Head of Education Nicki Morris why she loves her job and she’ll tell you it’s the students’ creative energy and drive to learn. Take Andreas Feix. Using NUKE he created a six-minute stereoscopic short in just one year. This short has won him a Visual Effects Society Award, a place in the Electronic Theatre, and helped him secure a job at one of London’s top studios.

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