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2 Results for Year: 2016, Month: 05

When Milan Bulat was working in the game development industry, he constantly found himself frustrated by the difficulties both artists and developers encountered in creating artifact-free game-ready assets, and transferring them between content creation packages and finally to the engine. Joining The Foundry’s MODO team two years ago, Milan finally got the chance to iron out those workflow glitches. The results of his endeavours can be seen in MODO 10.0.

Research Engineer Daniele Bernabei decided to find out for himself the challenges of creating a cinematic-quality VR production by helping out with the post-production phase of a project. Along the way he learned a whole lot about the entire process, from directing, to acting, to shooting, and finally to putting it all together.