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Introducing the latest MARI releases

Our most recent major release, MARI® 3, delivers new avenues for pipeline integration and productivity-enhancing workflows that help 3D paint artists iterate faster, manage complexity better and produce higher quality results.

With fully integrated MODO® rendering and baking—and APIs for developers to integrate their renderer of choice—plus an exposed node graph, and support for industry-standard geometry formats and shaders, MARI 3 is the perfect fit for the most challenging VFX, animation or games production.

MARI 3.1, our latest update, adds new interoperability for Autodesk® Maya® users, a Steady Stroke brush modifier for smoother freehand drawing, and context-sensitive help for easier access to documentation while you're working. 

What's new in MARI 3.1

Explore the features of MARI 3.1 with these videos from the team.

mGo System

For artists working with MARI alongside Autodesk Maya, the new mGo System represents a dramatic workflow improvement: you can easily transfer your scenes from Maya to MARI for painting, and then back to Maya for rendering, for more accurate previews and faster iterations. mGo also includes over 65 industry-standard material presets and references, such as Arnold copper and V-Ray plastic.

Steady Stroke

Drawing freehand doesn’t always result in the smoothest of strokes; there’s often a wiggle or jitter in the result. With the new Steady Stroke brush modifier, you can select a variable degree of smoothing and stabilization to be applied to your strokes, cleaning them up as you paint.

Context-sensitive help

Get access to the help you want at the click of a button, with new context-sensitive help that takes you directly to the part of the documentation that relates to the specific task you are performing. With context-sensitive help, you can minimise interruptions to your creative flow.

What's new in MARI 3

Explore the features of MARI 3 with these videos from the team.

MODO rendering and baking

Access MODO’s advanced photorealistic renderer directly within MARI to check the final-render quality of your work as you paint. Plus, use MODO’s powerful baking engine to bake textures from within MARI; create new baking presets in MODO for an extensive range of looks.

OpenSubdiv support

Support for OpenSubdiv geometry in MARI lets you work directly with subdivision surface (SDS) meshes. With subdivision surfaces, you can view and work with a more faithful representation of the final rendered smooth surface, and with accurate UV layouts for each level of subdivision.

Color space management

MARI 3 delivers new flexible, artist-friendly color management workflows. Color space properties are available on both images and on individual channels of multi-channel images, eliminating the requirement to preprocess or post-process images into the correct color space.

Exposed node graph

Phase one of the exposure of MARI’s node graph offers a powerful, efficient and visual method for advanced users to create and edit channels and layers. As an option to using the traditional layer system, you can now select and connect nodes directly in the node graph.

Custom group nodes

With new access to the node graph, advanced users can combine frequently used functions into custom group nodes that appear as a single entity; you can select which parameters to expose, reducing unnecessary complexity. These Gizmos can be exported for use in other projects, or shared with others.

Arnold, V-Ray, Unreal and Redshift shaders

New shaders designed to simulate those used in industry-standard rendering and games engines—Arnold, V-Ray, Unreal and Redshift—let you paint your textures in their intended final context, providing more realistic previews and giving you the confidence that your textures will work as expected.

FBX geometry support

Work in conjunction with a vast range of third-party and proprietary 3D solutions and source material providers, with support for reading geometry from FBX format files. View a tree widget of the contents of your FBX file and choose to import either the entire hierarchy or selected child nodes.

Session scripts

Session Scripts let you create a lightweight archive of a project that can be combined with other archives, keeping all data intact. The ability to merge projects lets you see assets in context with other assets, share useful data for reuse, or set up project templates.

Rendering integration APIs

MARI 3 delivers four new APIs that help studios integrate MARI with their rendering pipeline, reducing the need to transfer files between applications and resulting in faster iterations. Potential applications include real-time viewport display, network rendering and texture baking.

Enhanced texture transfer

MARI’s Texture Transfer system uses generated point cloud data to transfer textures between two different models. In MARI 3, you can use this data to generate height and normal maps between high and low polygon models, seamlessly blur across patch boundaries, and correctly transfer overlapping UVs.

Entity locators

Translate, rotate and scale geometry more easily with new Entity Locators. Entity Locators offer a 3D manipulator that improves visual accuracy when transforming geometry inside MARI's viewport using the Move tool.

Safe mode

A new Safe mode in MARI 3 offers easier troubleshooting by isolating the user's involvement and environment issues during debugging. Being able to identify and isolate critical points faster will help resolve issues and improve the customer support process.

Extended access to selection groups

Developers and TDs can now access selection groups through the Python API, allowing them to manipulate various parts of a geometry entity through scripting and to automate related functionality. In addition, artists can now access selection groups directly by clicking on them on the model in the viewer.