Information for MODO developers
Extend and customize your MODO
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Extend and customize your MODO
Every license of MODO includes the MODO Plug-In Software Developers Kit (SDK). The MODO 901 Plug-in Software Developer Kit provides an application programming interface (API) and numerous source code samples that enable developers to read and write MODO 901 scene, image and movie files; introduce new commands and items into MODO; and access plug-in scripting support (with an example Lua interpreter).
The MODO SDK is based on COM, with C++ and Python wrappers for many of the published APIs, and is available for Mac OS X, Windows and Linux versions of MODO 901.
The MODO TD SDK offers a simpler and more intuitive interface to the existing Python API, making it easier for technical directors to write plug-ins. It is a wrapper or package around the base Python API that simplifies the COM semantics of MODO's plug-in architecture and presents a more 'Pythonic' interface.
MODO can be scripted in Python, Lua or Perl. You do not need a special version of MODO for this. To invoke a script stored on disk, select SHIFT-F5 inside of MODO.
You can evaluate the processing of scripts you have loaded via the Event Log in MODO (accessed via Systems > Advanced > Event log from the main menu bar).
The MODO user interface is composed of “forms”. If you hit F3 inside of MODO, you can see or modify existing a wide variety of forms. These forms can be resized or torn off inside MODO to further optimize the user interface. We have built useful combinations of forms that we provide as “layouts” to MODO users. New layouts (be they rich or sparse) can be easily created and saved by both users and developers of MODO.
MODO’s Toolpipe lets you create an infinite number of specialized modeling and selection tool variants that you can assign to hotkeys or other parts of the user interface. With the Toolpipe, you are able to combine MODO’s robust set of powerful modeling tools with falloffs and action centers in new combinations to customize the way a given tool feels, looks and affects geometry. You can either use MODO’s tools as supplied, or leverage the Toolpipe to create a tailored set of tools that work exactly the way you want them to.
MODO development is based upon an internally developed architecture called Nexus® that provides a consistent and malleable foundation upon which to develop products. Nexus is a highly layered, cross-platform, generalized, time-aware architecture for rapid development of media applications—both 2D and 3D. We are actively involved in licensing this technology to third-party companies. Dassault Systèmes SOLIDWORKS Corp. and Bentley Systems have licensed Nexus technology to deliver rendering and animation capabilities for their customers.
Nexus technology was used to jointly develop PhotoView 360, the new design visualization application from SOLIDWORKS. Designed to deliver new levels of interactivity, the software features physically based lighting, a library of realistic surface appearances and a collection of studio-quality lighting environments. Nexus is the core rendering technology behind PhotoView 360.